Pre-first step: Always make sure your SE Tools are up-to-date from this link: SE Tools
This tutorial goes over properly importing an animation for the Call of Duty series in Maya.
First, setup your scene with the model you'd like to animate, if you're doing a weapon animation you must have the viewhands, viewmodel, and in some games the clipmodel which should be aligned up to your best ability on the gun and also a child of tag_weapon / j_gun. (These must already have the skin binded using _BIND.mel or using SEModels which are already setup)
Next follow these instructions in-order:
- If you are importing a weapon anim, continue below, otherwise skip to step 2
- You must first bind the weapon properly to the players hand. SE Tools has a weapon binding tool at SE Tools->Game Specific Tools->Call of Duty->Attach Weapon to Rig
- If the weapon doesn't move (Bind did not complete) it is likely that you have namespaces in the scene or you're using a custom rig. If you're not using a conversion rig, proceed to step C, else, continue to step D.
- Before attempting to rebind, go to SE Tools->Clean Namespaces then attempt to attach the weapon again. If unsuccessful, continue to step D for manual binding.
- Manually binding the model is easy, you must first find the base tag of the weapon [tag_weapon, j_gun] and find the base viewhands tag [tag_weapon_right, tag_weapon] to parent it to. In maya you must middle mouse click and drag the base weapon tag onto the base viewhands tag. Here is a video of doing that properly: base weapon tag and base hand tag and 0 out the properties, see the screenshots for more information, (BEFORE): (AFTER): this next part is very important, you must select your
- If you made it here, you simply have to go to SE Tools->Import SEAnim, select the .seanim file and it will be imported into Maya.