Setting up teleporters
Updated 32 Days AgoPublic

Setting up in Radiant

Download the prefabs and scripts then extract to root/map_source (PREFABS / SCRIPTS).

Place at least one of all included prefabs that should now be in root/map_source/_prefabs/zm/harrybo21_prefabs/.
Extract the scripts into root/usermaps/YOUR MAP NAME/scripts/zm/

There are 6 prefabs: the three teleporters, the mainframe, a 'black box room' that the players are moved to for a short time while teleporting (this MUST be covered by a zone - but out of sight - you can have another copy of your starting zone covering this) and a Pack-a-Punch cage prefab, which is optional and is what blocks your access to the Pack-a-Punch until the teleporters are activated on The Giant.

Setting up in script

Open your mapname.gsc and find this:

#using scripts\zm\_zm_ai_dogs;

Underneath it put this:

#using scripts\zm\zm_giant_teleporter;

Do the same in your mapname.csc.

Open your maps .zone (right click your map in launcher and click Open Zone File).

Add this to the bottom:

scriptparsetree,scripts/zm/zm_giant_teleporter.gsc
scriptparsetree,scripts/zm/zm_giant_teleporter.csc

Recompile and test your map.


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Harry Bo21
DTZxPorter

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